Now you can disable crafting-on-research, and auto-trash items!įixed Research sharing book refresh-research functionalityĪlso re-added the option to not consume items when they are researched. This includes the vanilla groups (any iron, all wood, any sand, etc) and any mod-added one.Īdded most config options from ResearchFrom14 to this version. I know you can move it, but have to do so with each log in. Made items with recipe groups researcheable again. One thing of note for the author: The UI for the mod overlaps with the UI for AutoTrash which is one of the most popular QoL mods in the game ATM. Research Erasing Book can now be Researched as well as right-clicked to provide the desired "erase" effect NOTE: very unbalanced, will unlock Spooky Wood with any kind of wood! Re-added Crafting using researched tiles option Īdded A Research Group option, that will research all the items that belong to a RecipeGroups that you researched at least one off. As a side effect, effects of the potions or items "equipped" using TooManyAccessories' Forbidden one will show on all clients, including vanities and other visual effects. The research is synced every 2 seconds, to avoid overloading the message system. Omni-potion only syncs when the player either drinks the potion, cancels the buff or when someone new joins. This makes it possible to use server-side these informations. Re-added the Omni Potion from Research from 1.4Īdded sharing research with team members (when you research something fully, they also learn it) and Syncing your research with team members (always keep both your completed research updated(see below for details))Īdded a way to sync research, favourites and omni-potion effects between clients. For now, no broad category value setting.Īdded config option to be able to notice if an item is researcheable yet not researched (item overlay) when in the world Added Sacrifices table that allow you to set a research value for each item individually, or change them as you see fit. Allows using your Creative menu as an Item Checklist, setting all research to be done automatically when you pick up an item, and disabling item duplication from the Creative menu Allows setting all items with 1 research left to be auto-researched when picked up, no sacrificing needed. Allows setting ALL items to needing only 1 research Auto-erase any researched item you pick up that isn't a coin, the knowledge books and items you have a partial stack on your inventory (until that stack is filled).Īdded new Config, the Sacrifice Count config, that allows you to enable new gameplay modes for your research, and change the values needed before researching. Shift-clicking into the Research box will research an item automatically (even though the animation doesn't play, the sound effects do!) Bait comming soon and blocks when the config is done). Infinite Ammo in case you have it researched (Note: ammo only at the time. Then, either you or any other player can research that book to learn those items, as well as anything crafted from them and the other items you might have. Then it will become a "PlayerName's Research Sharing book", indicating it is ready to share your knowledge with others. The knowledge Sharing Book, however, must be placed in the Research slot and "Reserached" to be filled with the items you have learned. Using the Knowledge erasing book is simply pressing right-click on it. These are unlocked from the moment you load a world with your character. Knowledge Sharing and Erasing books, so you can learn items from friends in-mass or simply start over with an old character. Auto-craft research, so as long as you research an item and a crafting station, you will learn all items possible to craft with that crafting station and all ingredients you researched. For example, a value of 25 in the config translates to a 1/25 chance for the loot bag to drop when an enemy is killed.Upgraded Research is a mod that aims to make the Research system from Journey mode better to use, with several useful functions ported from my "Research from 1.4" mod. Drop chances are a fraction where the numerator is 1 and the number in the config is the denominator. The config can be used to edit the drop chances of each tier of loot bag. The Loot Bags config can be accessed from the ingame mod configuration (must be used from the main menu). Your luck stat plays a role in the item drop chances, as reflected by the loot bag tool tips. Right clicking loot bags in the inventory will give you a random item. Loot bags have a chance to drop from random enemies. I tried to make it so the loot bags don't completely invalidate parts of the game (lol jk). The loot (and the code) has been redone for 1.4! The aim of the mod is to give you occasional loot that may or may not be helpful. This mod adds 5 different obtainable loot bags!
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